If you’ve ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D Succinctly by Chris Rose, you have a straightforward, step-by-step guide to rendering graphics with Direct2D. After starting a simple Hello, World! template application in Visual Studio, you’ll gradually add to it until you have a complete charting system that features multiple pages, zooming functionality, and printing support. The final chapters of the book are devoted to Direct3D. Though Direct3D is capable of rendering 3-D graphics, it can render 2-D graphics much faster than Direct2D.
Table of Contents
Part 1 Direct 2D
Direct2D (XAML) Template
Debugging with a WinRT Device
Beginning a Graph Rendering App
Graph Backgrounds
2-D Data Plots
Infinite Lines and the Axes
Displaying FPS (Frames per Second)
Line Charts
Navigating between Multiple XAML Pages
Printing Direct2D
Margins
Zooming
Hit Testing or Picking
Direct2D Geometry
Part 2 Direct3D
Rendering Pipeline
Starting a Direct3D Project
Rendering a Triangle with Direct3D
Rendering a Height Map
Projection Options
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