3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D Succinctly, Direct3D Succinctly tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications.
Table of Contents
Introduction
Introduction to 3-D Graphics
Setting up the Visual Studio Template
Basic Direct3D
Loading a Model
Texture Mapping
HLSL Overview
Lighting
User Input
Putting it all Together
Further Reading
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